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"The Yeerk pool. That vast cavern the size of three Astrodomes. A Yeerk complex underground. Beneath the foundations of half our city. Storage and control center buildings. Docked spacecraft. Diverse alien species moving rapidly about their business, united in a common goal: the conquest of humanity. And there, at the center, was the pool itself. Sludgy, leaden liquid teaming and churning with Yeerk slugs. In their natural state. Vulnerable there, and there only."
Tobias[src]

The Yeerk pool is a cesspool of liquid the color of molten lead where the Yeerks must return to every three days to absorb Kandrona Rays.

Overview[]

"Yeerk pools are generally large and elaborate. They are an important part of Yeerk life. The centers of their lives, really. The pools are, for the Yeerks, what forests and meadows are to Andalites."
Ax[src]

To be added

California Yeerk Pool[]

"The Yeerk pool is in a huge underground cavern. It's practically a small city down there. It's under our school, but it's so big that it also runs beneath the fire station, a couple of gas stations, and most of the mall."
Marco[src]

There are two steel piers leading out over the pool, where Hork-Bajir-Controllers drag temporarily uninfested hosts from cages into the pool to be reinfested when the Yeerks are done feeding. The Earth Yeerk pool is located in a giant, ever expanding underground complex which spans beneath the entire hometown of the Animorphs. The Yeerk pool, along with the Kandrona, is similar to a church, or other house of worship to the Yeerks.

The Yeerk Pool is a round pool filled with a thick, sludgy substance. This sludge somehow converts Kandrona Rays, a type of radiation that mimics the sun of the yeerk home world, into nutrients Yeerks absorb. They absorb this through small organs on the front of their head.[2] The sludge has a smell not dissimilar to manure, at least to a fly's senses.[3] The pool has a gentle, circular current.[2] In addition, the substance is mostly water.[4]

While involuntary hosts stay in cages while their Yeerks are feeding, voluntary hosts get to stand up and walk away, then get to stay in a nice room with comfortable chairs and TVs. There are two steel piers over the pool - one where the Yeerk leaves the host, and one where the host is reinfested after the Yeerk is done feeding. Around the edge of the cavern, there are buildings which house offices, storage rooms, and a lunchroom with a kitchen where humans can eat.

The Yeerk Pool is a place the Animorphs return many times for missions, because it is the Yeerks' greatest weakness, and the place all Yeerks must go in order to stay alive. Tobias and Ax, because they don't have to go to school, often spend their days tracking potential Controllers to see if they go to the Yeerk Pool, either through a known entrance or a new entrance that the Animorphs can potentially make use of in future missions.

References[]

  1. According to VISSER, the Animorphs' hometown is a mid-sized coastal city. According to The Beginning, it is in California, near Santa Barbara.
  2. 2.0 2.1 The Underground
  3. The Capture
  4. The Sickness
Technology
Andalite technology Dome Ship | Escafil Device | Hirac delest | Mirrorwave call | Z-space transponder | Morphing | Mag-Hover Truck | Quantum Virus | Shredder | Gleet Bio-Filter | Prion Virus
Yeerk Technology Anti-morphing ray | Dracon beam | Gleet Bio-Filter | Kandrona | Kandrona Rays | Nova-class Empire Ship | Pool ship | Blade ship | Mag-Lev Train | Hunter Robot | Yeerk Pool | Bug fighter
Ketran Technology Explorer | Time Matrix | Mapping Crystal Quadrant 3 | Uninet | Adge
Other Dropshaft | Ixcila | Pemalite crystal | Pemalite ship | Skrit Na Saucer | Hawjabran Colony Ship | Hawjabran Freighter
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