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[[File:MarcoToGorilla.png|thumb|Marco to his battle morph, Gorilla]]
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[[File:MarcoToGorilla.png|250px|thumb|Marco morphing the [[Silverback Gorilla]].]]
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{{Quote|Before he died, the [[Elfangor-Sirinial-Shamtul|Andalite]] promised us that reinforcements would come. Eventually. In the meantime, all he could do for us was give us a weapon. That weapon was the power to morph. To [[acquire]] the DNA of any animal we could touch, and then to become that animal.|[[Marco]]|The Predator}}
 
  +
{{Quote|My friends — [[Jake]], [[Rachel]], [[Cassie]], and [[Tobias]] — and I had the distinct misfortune to stumble upon a [[Elfangor-Sirinial-Shamtul|dying Andalite warrior]] [[prince]] who told us about the [[Yeerk]]s and their invasion of our [[Earth|planet]]. He gave us the gift and curse of morphing, an [[Andalite]] technology that allows us to [[acquire]] the DNA of any animal and become — morph — that animal. This is our most spectacular weapon.|[[Marco]]|The Reunion}}
'''Morphing''' is the main weapon of the [[Animorphs (characters)|Animorphs]]. The morphing ability was invented by the [[Andalites]].
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'''Morphing''' is the main weapon of the [[Animorphs (characters)|Animorphs]]. The morphing ability was invented by the [[Andalites]] in the mid-1960s.<ref>''[[The Andalite Chronicles]]''</ref>
   
 
==Overview==
 
==Overview==
Morphing is an advanced bio-technological process created by the [[Andalite]]s, its power made transferable via a small, blue cube called the [[Escafil device]]. Morph-capable beings are capable of 'acquiring' the DNA of any animal, allowing them to physically 'morph' into that animal at will. <ref>''[[The Invasion]]'', page 22</ref>
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{{Quote|As an [[Andalite]], I have the power to morph. It's not something we're born with – it's a technology. But we invented it, and we are the only race in the galaxy that has it. Except for my [[human]] [[Animorphs (characters)|friends]], that is. They can morph, too. But it's thanks to Andalite science. And thanks to the fact that my [[Elfangor-Sirinial-Shamtul|brother]] broke our [[Seerow's Kindness|own laws]] to give them this power.|[[Ax]]|The Alien}}Morphing is an advanced bio-technological process created by the [[Andalite]]s, its power made transferable via a small, blue cube called the [[Escafil device]]. Morph-capable beings are capable of '[[acquiring]]' the DNA of any animal, allowing them to physically 'morph' into that animal at will. <ref>''[[The Invasion]]'', page 22</ref> The DNA is stored inside the body within a molecule or cell, supercooled to sub-zero temperatures, lying dormant until called upon for a morph. This stored DNA simply floats around in the blood system until called forth by the morphing technology.<ref>''[[The Decision]]''</ref> The morpher's original DNA is stored in a similar fashion while in morph.<ref>[[The Diversion]]</ref>
 
Morphing technology is still new, and very unpredictable. Any damage or injury sustained while in the morph will be healed, as the body is based purely on the DNA. Therefore, similar to injuries, things such as surgeries and implants will not affect the morph. Some, like the [[Animorphs (characters)|Animorphs]] have found success in integrating very small amounts of skintight clothing into morphs. Usually this would consist of things such as leotards or similarly tight clothes, and nothing like coats or even shoes.
 
==How it Works==
 
 
Morphing uses cascading cellular regeneration, combined with a variant on [[Z-space]] technology, in order to make the transformation.<ref>''[[The Discovery]]'', page 12</ref>It typically takes about two minutes to morph, though, this varies depending on the user's focus. If one stays in morph longer than two hours, they become trapped in that morph, turning into a ''[[nothlit]]''. A ''nothlit'' can never return to their original form. While in morph, one is still capable of [[thought-speak]]. One also has the drawback/advantage of being confronted with the morphed creature's mind and instincts. This proves very useful for using the body and functioning at its peak, but it also proves to be a struggle when you first enter the morph, and also whenever you go against the creature's instincts (eg: a cat hunting a mouse, a predator wanting to hunt, etc). Note that these two minutes for the morph will be counted as your morph time.
 
 
==Quirks==
 
There are several other known quirks to morphing:
 
*''Estreen'' is a person naturally talented at morphing. This type of person can usually morph at an accelerated rate, control instincts better, and also control the normally chaotic process of morphing itself.<ref>''[[The Alien]]'', page 69</ref>
 
 
*Accidental Hybrid Morphing: Another morphing-related problem is caused by emotional stress, which disrupts the person's natural ability to concentrate during the morph and causes them to morph at least two animals at once, resulting in bizarre combinations of body parts that rarely flow together very well.
 
 
*[http://animorphs.wikia.com/wiki/Frolis_Maneuver Frolis Maneuver]: Particulary useful aspect of morphing in which one combines the DNA of several samples from the same species, to create a new being for a morph. This could be used, for example, to avoid having an exact duplicate of a human when in morph, should one be morphing a human.<ref name="combine">''[[The Andalite Chronicles]]'', page 300</ref>
 
 
==Z-Space and Morphing==
 
 
Then there is the issue of [[Z-space]]. When one morphs a being smaller than themselves, the extra mass is extruded into [[Z-space]]. In the rare event that a ship would pass by, they would be drawn into it and likely evaporated by the ship's force field. According to a recently documented occurrence, the being's consciousness is pulled back to the mass in Z-space, rather than staying with the morphed body as usual. It used to be thought that the mass would be unorganized, random blobs, but it is now known, or at least conjectured, that the mass is in fact fully formed and proportioned. Should the mass survive somehow, it is subject to a 'snap-back' effect called a Residual Flux-field, and causes the consciousness to return to the original body, with no time passing whatsoever. There is the issue of the nothlit, one trapped in morph by staying in morph for longer than two hours, as previously mentioned.
 
 
==Aquiring==
 
 
Finally, there is the effect during the acquiring process itself. In order to acquire a creature, one must make physical contact with the subject in question. The acquiring process demands concentration and a break in concentration will abort the process. During the process, when the animal is being 'acquired', it falls into a trance and becomes docile, similar to being tranquilized. This effect lasts for mere seconds after the acquiring is completed, so for it to be advantageous, it would have to be used quite carefully. Rarely, the acquiring process has no effect whatsoever, and the animal is not affected. This is very rare, however, and not usually an issue. There is no known limit as to how many morphs one can possess.
 
 
It is possible to acquire an organism from a sample of its blood.<ref name="blood"/>
 
 
The DNA is stored inside the body within a naltron molecule sphere, supercooled to sub-zero temperatures, lying dormant until called upon for a morph. This stored DNA simply floats around in the blood system until called forth by the morphing technology.<ref name="blood">[[The Decision]]</ref> The morpher's original DNA is stored in a similar fashion while in morph.<ref>[[The Diversion]]</ref>
 
==Morphing and The Animorphs and Andalites==
 
 
As a final note, it is occasionally mentioned that the Animorphs use morphing technology in a much different fashion to that of its Andalite creators. Where the Animorphs amass a vast arsenal of situational morphs and use them as weaponry, Andalite morphers often spend their lives mastering one or two morphs for the purposes of subterfuge.
 
 
==Rules of Morphing==
 
 
There are seven main rules to morphing which cannot be disobeyed.
 
 
[[File:JakeToLizard.jpg|left|250px]]
 
   
 
Morphing technology is still relatively recent, and very unpredictable. Any damage or injury sustained by the acquired animal or while in morph will be healed, as the body is based purely on the DNA. Some, like the [[Animorphs (characters)|Animorphs]], have found success in integrating very small amounts of skintight clothing into morphs. Usually this would consist of things such as leotards or similarly tight clothes, although they are unable to morph items such as coats or shoes.
*Rule 1: There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a ''[[Nothlit]]''. A Nothlit can never return to their original form, or morph, ever again.
 
   
  +
If one stays in morph longer than two hours, they become trapped in that morph, turning into a ''[[nothlit]]''. A ''nothlit'' cannot return to their original form, with very few exceptional circumstances, such as natural metamorphosis, time travel or through the intervention of powerful beings such as the [[Ellimist]]. While in morph, the morpher is capable of using [[thought-speak]], a telepathic form of communication. One also has the drawback/advantage of being confronted with the morphed creature's mind and instincts. This can be both beneficial and detrimental depending on the situation. There is no known limit as to how many morphs one can possess.
*Rule 2: You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
 
   
  +
===Method of Operating===
*Rule 3: You cannot morph directly from one morph to another, you must return to your natural form first.
 
  +
{{Quote|Morphing technology allows a person to absorb the DNA of any creature he touches. It takes concentration and focus, because the biotechnology of morphing is triggered by thought commands.|[[Elfangor]]|The Andalite Chronicles}}Morphing uses cascading cellular regeneration, combined with a variant of [[Z-space]] technology and thought commands, in order to make the transformation.<ref>''[[The Discovery]]'', page 12</ref> After acquiring an animal, the morpher must focus on the mental picture of the animal they wish to become. The thought commands subsequently trigger the acquired DNA, held within the cells at sub-zero temperatures, to resurface and assert itself. It typically takes a few minutes to morph, although one can shorten the time with experience; with enough experience or under moments of duress, one can complete a morph at an accelerated rate. ''[[Estreen]]''s, who possess talent and mastery over morphing, are capable of morphing nearly instantaneously or within seconds.
   
  +
===Zero-Space Connection===
*Rule 4: It is possible to combine the DNA of several samples from the same species, to create a new being for a morph. This is known as the ''[http://animorphs.wikia.com/wiki/Frolis_Maneuver Frolis Maneuver]''.<ref name="combine"/>
 
  +
{{Quote|When you morph something smaller than yourself, your body mass must go somewhere. So it goes into Zero-space. [[Zero-space]] is the space that ships travel through when they are going faster than light. It's not very likely to happen, but sometimes a ship traveling in Z-space will intersect with a temporarily parked mass.|[[Ax]]|The Android}}While morphing, the morpher's consciousness is sent into Z-space, where it retains a mental link with the mind of the morphed animal. Should a [[Yeerk]] be present within the morpher's mind, the Yeerk's body will morph with the host's mind, and the Yeerk's consciousness will be sent to Z-space as well, where it will retain a mental link on both the host and the mind of the morphed animal. Additionally, when one morphs into a creature smaller than their original self, the leftover mass is transported to Z-space, where it remains until the morpher [[demorph]]s and resumes their original shape; inversely, when morphing into an animal that would require additional mass, Zero-space matter is converted into the mass needed for the larger morph.
   
  +
The leftover mass in Z-space may run a marginally low risk of coming across any faster-than-light spaceship traveling through Zero-space. If the leftover mass is hit by the ship, it would be incinerated, although if the mass is merely swept alongside the ship's wake, it may result in the morpher's original bodies being sent to Z-space. Should the morpher survive in Zero-space, they may undergo a 'snapback effect' in which they would be sent back to whence they came after a certain amount of time, with their original morphed mass remaining in Zero-space until they demorph. It is unknown what happens to the original mass of a morpher who has [[Nothlit|trapped]] themselves in a much smaller morph.
*Rule 5: 'Morphing-sickness' is a rarely documented case when a morpher is allergic to DNA they have acquired. They become nauseous, and are prone to involuntary bouts of morphing when under stress. After a certain amount of time, between a few days and a week, one 'burps' the DNA so to speak, forcing out the creature in its entirety. Through the cascading cellular regeneration, an entirely new animal is created, and expelled from the morpher's system. They are then faced with the problem of having the animal there in the first place, should this animal prove to be dangerous. This process of expelling the DNA is called ''hereth Illint'', translating from the Andalite tongue as "burping DNA".<ref>''[[The Reaction]]'', page 103</ref>
 
   
  +
==Acquiring==
*Rule 6: When one morphs a being smaller than themselves, the extra mass is extruded into [[Z-space]]. In the rare event that a ship would pass by, they would be drawn into it and likely evaporated by the ship's force field (Also, if one was to morph a form larger than one's self, the extra mass would likely be drawn from [[Z-space]]).
 
  +
{{Quote|To [[acquire]] is to absorb the DNA of a species. It is the first step in morphing that creature.|[[Elfangor]]|The Andalite Chronicles}}In order to acquire a creature, one must make physical contact with the subject in question. The acquiring process demands concentration and a break in concentration may abort the process. During the process, when the animal is being 'acquired', it may fall into a trance and becomes docile for a few seconds. Using a ''[[Frolis Maneuver]]'', a morpher can also acquire several samples within a short amount of time and combine them into one DNA strand to create a new being for a morph. This could be used, for example, to avoid having an exact duplicate of a human when in morph, should one be morphing a human.<ref name="combine">''[[The Andalite Chronicles]]'', page 300</ref>
   
 
==Rules==
*Rule 7: One can morph any living multicelluar animal whose DNA they have acquired. However, one cannot morph a plant, a dead animal, inanimate objects (like chairs), or bacterium.
 
  +
{{Quote|Morphing is a powerful weapon, but it has rules. 1) You can't change directly from one morph to another without first returning to your natural body. 2) You have to [[acquire]] DNA directly from an animal. You can't acquire it from another morph. 3) You can't stay in morph for more than two hours at a time, because if you do, you stay permanently. You become what the [[Andalite]]s call a ''[[nothlit]]''.|[[Tobias]]|The Diversion}}
 
*You cannot morph directly from one morph to another, and therefore must return to your base form first.
  +
**However, it is not '''''impossible''''' to do so, as a morph-capable individual suffering from a morphing allergy or stress can go from one morph to another. Additionally, talented morphers such as ''[[estreen]]''s are capable of doing so in dire circumstances, meaning that while the morphing technology doesn't easily allow for morphing from one form to another, it is possible in certain situations due to controllable talent or uncontrollable physical and/or psychological issues.
 
*You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
  +
**While the [[Animorphs]] did attempt to acquire DNA through a [[mosquito]] morph due to [[Ax]]'s belief that blood acquired through a morph would count as an acquisition, the attempt was not executed and is not believed to be feasible, based on the rules.
 
*There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a ''[[nothlit]]''.
  +
**The time limit is not ''exactly'' 120 minutes, as the Animorphs have managed to successfully demorph shortly after passing the 120-minute mark, although with significant difficulty.
  +
**Additionally, if one acquires a creature that undergoes natural metamorphosis (ex. caterpillar), the natural morphing would reset the clock, allowing them to demorph.
   
 
==Gallery==
 
==Gallery==
 
<gallery position="center">
 
<gallery position="center">
CassieToDolphin.jpg|Cassie morphing dolphin
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JakeToLizard.jpg|Jake morphing a green anole lizard
TobiasToRedTailedHawk.jpg|Tobias morphing hawk
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RachelToCat.jpg|Rachel morphing a tomcat ([[Fluffer McKitty]])
  +
TobiasToRedTailedHawk.jpg|Tobias morphing a [[red-tailed hawk]]
BattleMorphJakeToTiger.png|Jake morphing tiger
 
RachelToBear.jpg|Rachel morphing grizzly bear
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CassieToDolphin.jpg|Cassie morphing a [[bottlenose dolphin]]
  +
MarcoToGorilla.png|Marco morphing a [[Silverback gorilla]] ([[Big Jim]])
AxToHuman.jpg|Ax morphing human
 
  +
Marco Lobster Morph.jpg|Marco morphing a North American [[lobster]]
  +
JakeToFly.jpg|Jake morphing a [[housefly]]
  +
RachelToBear.jpg|Rachel morphing a [[grizzly bear]]
 
AxToHuman.jpg|Ax morphing into his [[Ax's Human Morph|human morph]]
  +
CassieToWolf.jpg|Cassie morphing a [[wolf]]
  +
JakeToJaguar.jpg|Jake morphing a [[jaguar]]
  +
Tobias morphing to human.jpg|Tobias morphing into his [[Tobias (Human Morph)|human self]]
  +
Animorphs 14 the unknown morph high res cassie horse.jpg|Cassie morphing a [[horse]]
  +
Animorphs escape book 15 marco shark cover image.jpg|Marco morphing a [[Shark|hammerhead shark]]
  +
Animorphs warning book 16 jake rhino cover image.jpg|Jake morphing a [[rhinoceros]]
  +
Rachel morphing Bat.jpg|Rachel morphing a [[Bat|brown bat]]
  +
Animorphs decision book 18 ax mosquito image.JPG|Ax morphing a [[mosquito]]
  +
Animorphs MM2 Dino Morphs.jpg|The [[Animorphs]] morphing into [[dinosaur]]s
  +
Book 19 morph.jpg|Cassie morphing a butterfly
  +
Marco morphing King Cobra.jpg|Marco morphing a [[Snake|king cobra]] ([[Spawn]])
  +
Jake morphing Homer.jpg|Jake morphing his pet [[Dog|golden retriever]], [[Homer]]
  +
Rachel morphing Courtney.jpg|Rachel morphing a white rat (Courtney)
  +
Tobias (Rabbit Morph).jpg|Tobias morphing a rabbit
  +
Cassie morphing Giant Anteater.jpg|Cassie morphing a [[giant anteater]]
  +
MarcoToPolarBear.jpg|Marco morphing a [[polar bear]] ([[Nanook]])
 
BattleMorphJakeToTiger.png|Jake morphing a [[Siberian tiger]]
  +
Rachel morphing Giant Squid.jpg|Rachel morphing a [[giant squid]]
  +
Ax morphs Cow.jpg|Ax morphing a [[Cattle|cow]]
  +
Cassie morphs Yeerk.jpg|Cassie morphing a [[Yeerk]] ([[Illim]])
  +
Marco morphs Cockroach.jpg|Marco morphing a [[cockroach]]
  +
Jake Falcon Morph.jpg|Jake morphing a [[peregrine falcon]]
  +
Rachel Morphing Starfish.jpg|Rachel morphing a starfish
  +
Tobias morphing into Ax.jpg|Tobias morphing an [[Andalite]] ([[Ax]])
  +
Cassie morphing Hork-Bajir (Jara Hamee).jpg|Cassie morphing a [[Hork-Bajir]] ([[Jara Hamee]])
  +
Marco morphing Euclid.jpg|Marco morphing a [[Dog|poodle]] ([[Euclid]])
  +
Jake morphing Orca.jpg|Jake morphing an [[Whale|orca]] (Swoosh)
  +
Rachel morphing Cheetah.jpg|Rachel morphing a [[cheetah]]
  +
Ax morphing Northern Harrier.jpg|Ax morphing a [[northern harrier]]
  +
Cassie morphing African Cape Buffalo.jpg|Cassie morphing an [[African Cape buffalo]]
  +
Marco morphing Honeybee.jpg|Marco morphing a [[honeybee]]
  +
Jake & Older Jake (41).jpg|Jake morphing into his older self
  +
Rachel (African Elephant Morph).jpg|Rachel morphing an [[African elephant]]
  +
Tobias (Taxxon Morph).jpg|Tobias morphing a [[Taxxon]]
  +
CassieToKangaroo.jpg|Cassie morphing a kangaroo
  +
Marco morphing Ant.jpg|Marco morphing an [[ant]]
  +
Ax morphing Visser Two.jpg|Ax morphing into Air National Guard Captain Joseph Felitti
  +
Jake (Beaver Morph).jpg|Jake morphing a [[beaver]]
  +
Rachel (Super Rachel Morph).jpg|Rachel morphing into Super Rachel
  +
Tobias morphing Champ.jpg|Tobias morphing a [[Dog|German Shepherd]] ([[Champ]])
  +
Cassie morphing Great Horned Owl.jpg|Cassie morphing a [[great horned owl]]
  +
Marco morphing Mallard Drake.jpg|Marco morphing a [[Mallard|Mallard drake]]
  +
Ax morphing raccoon.jpg|Ax morphing a [[raccoon]]
  +
Jake morphing anaconda.jpg|Jake morphing an [[Snake|anaconda]]
 
</gallery>
 
</gallery>
   

Revision as of 08:12, 17 January 2020

MarcoToGorilla

Marco morphing the Silverback Gorilla.

"My friends — Jake, Rachel, Cassie, and Tobias — and I had the distinct misfortune to stumble upon a dying Andalite warrior prince who told us about the Yeerks and their invasion of our planet. He gave us the gift and curse of morphing, an Andalite technology that allows us to acquire the DNA of any animal and become — morph — that animal. This is our most spectacular weapon."
Marco[src]

Morphing is the main weapon of the Animorphs. The morphing ability was invented by the Andalites in the mid-1960s.[1]

Overview

"As an Andalite, I have the power to morph. It's not something we're born with – it's a technology. But we invented it, and we are the only race in the galaxy that has it. Except for my human friends, that is. They can morph, too. But it's thanks to Andalite science. And thanks to the fact that my brother broke our own laws to give them this power."
Ax[src]

Morphing is an advanced bio-technological process created by the Andalites, its power made transferable via a small, blue cube called the Escafil device. Morph-capable beings are capable of 'acquiring' the DNA of any animal, allowing them to physically 'morph' into that animal at will. [2] The DNA is stored inside the body within a molecule or cell, supercooled to sub-zero temperatures, lying dormant until called upon for a morph. This stored DNA simply floats around in the blood system until called forth by the morphing technology.[3] The morpher's original DNA is stored in a similar fashion while in morph.[4]

Morphing technology is still relatively recent, and very unpredictable. Any damage or injury sustained by the acquired animal or while in morph will be healed, as the body is based purely on the DNA. Some, like the Animorphs, have found success in integrating very small amounts of skintight clothing into morphs. Usually this would consist of things such as leotards or similarly tight clothes, although they are unable to morph items such as coats or shoes.

If one stays in morph longer than two hours, they become trapped in that morph, turning into a nothlit. A nothlit cannot return to their original form, with very few exceptional circumstances, such as natural metamorphosis, time travel or through the intervention of powerful beings such as the Ellimist. While in morph, the morpher is capable of using thought-speak, a telepathic form of communication. One also has the drawback/advantage of being confronted with the morphed creature's mind and instincts. This can be both beneficial and detrimental depending on the situation. There is no known limit as to how many morphs one can possess.

Method of Operating

"Morphing technology allows a person to absorb the DNA of any creature he touches. It takes concentration and focus, because the biotechnology of morphing is triggered by thought commands."
Elfangor[src]

Morphing uses cascading cellular regeneration, combined with a variant of Z-space technology and thought commands, in order to make the transformation.[5] After acquiring an animal, the morpher must focus on the mental picture of the animal they wish to become. The thought commands subsequently trigger the acquired DNA, held within the cells at sub-zero temperatures, to resurface and assert itself. It typically takes a few minutes to morph, although one can shorten the time with experience; with enough experience or under moments of duress, one can complete a morph at an accelerated rate. Estreens, who possess talent and mastery over morphing, are capable of morphing nearly instantaneously or within seconds.

Zero-Space Connection

"When you morph something smaller than yourself, your body mass must go somewhere. So it goes into Zero-space. Zero-space is the space that ships travel through when they are going faster than light. It's not very likely to happen, but sometimes a ship traveling in Z-space will intersect with a temporarily parked mass."
Ax[src]

While morphing, the morpher's consciousness is sent into Z-space, where it retains a mental link with the mind of the morphed animal. Should a Yeerk be present within the morpher's mind, the Yeerk's body will morph with the host's mind, and the Yeerk's consciousness will be sent to Z-space as well, where it will retain a mental link on both the host and the mind of the morphed animal. Additionally, when one morphs into a creature smaller than their original self, the leftover mass is transported to Z-space, where it remains until the morpher demorphs and resumes their original shape; inversely, when morphing into an animal that would require additional mass, Zero-space matter is converted into the mass needed for the larger morph.

The leftover mass in Z-space may run a marginally low risk of coming across any faster-than-light spaceship traveling through Zero-space. If the leftover mass is hit by the ship, it would be incinerated, although if the mass is merely swept alongside the ship's wake, it may result in the morpher's original bodies being sent to Z-space. Should the morpher survive in Zero-space, they may undergo a 'snapback effect' in which they would be sent back to whence they came after a certain amount of time, with their original morphed mass remaining in Zero-space until they demorph. It is unknown what happens to the original mass of a morpher who has trapped themselves in a much smaller morph.

Acquiring

"To acquire is to absorb the DNA of a species. It is the first step in morphing that creature."
Elfangor[src]

In order to acquire a creature, one must make physical contact with the subject in question. The acquiring process demands concentration and a break in concentration may abort the process. During the process, when the animal is being 'acquired', it may fall into a trance and becomes docile for a few seconds. Using a Frolis Maneuver, a morpher can also acquire several samples within a short amount of time and combine them into one DNA strand to create a new being for a morph. This could be used, for example, to avoid having an exact duplicate of a human when in morph, should one be morphing a human.[6]

Rules

"Morphing is a powerful weapon, but it has rules. 1) You can't change directly from one morph to another without first returning to your natural body. 2) You have to acquire DNA directly from an animal. You can't acquire it from another morph. 3) You can't stay in morph for more than two hours at a time, because if you do, you stay permanently. You become what the Andalites call a nothlit."
Tobias[src]
  • You cannot morph directly from one morph to another, and therefore must return to your base form first.
    • However, it is not impossible to do so, as a morph-capable individual suffering from a morphing allergy or stress can go from one morph to another. Additionally, talented morphers such as estreens are capable of doing so in dire circumstances, meaning that while the morphing technology doesn't easily allow for morphing from one form to another, it is possible in certain situations due to controllable talent or uncontrollable physical and/or psychological issues.
  • You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
    • While the Animorphs did attempt to acquire DNA through a mosquito morph due to Ax's belief that blood acquired through a morph would count as an acquisition, the attempt was not executed and is not believed to be feasible, based on the rules.
  • There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a nothlit.
    • The time limit is not exactly 120 minutes, as the Animorphs have managed to successfully demorph shortly after passing the 120-minute mark, although with significant difficulty.
    • Additionally, if one acquires a creature that undergoes natural metamorphosis (ex. caterpillar), the natural morphing would reset the clock, allowing them to demorph.

Gallery

References

Technology
Andalite technology Dome Ship | Escafil Device | Hirac delest | Mirrorwave call | Z-space transponder | Morphing | Mag-Hover Truck | Quantum Virus | Shredder | Gleet Bio-Filter | Prion Virus
Yeerk Technology Anti-morphing ray | Dracon beam | Gleet Bio-Filter | Kandrona | Kandrona Rays | Nova-class Empire Ship | Pool ship | Blade ship | Mag-Lev Train | Hunter Robot | Yeerk Pool | Bug fighter
Ketran Technology Explorer | Time Matrix | Mapping Crystal Quadrant 3 | Uninet | Adge
Other Dropshaft | Ixcila | Pemalite crystal | Pemalite ship | Skrit Na Saucer | Hawjabran Colony Ship | Hawjabran Freighter