Click the left mouse button to fire maple-flavored OATMEAL, make the ENEMY disappear, and earn points.
Replenish your POWER by grabbing barrels of oatmeal.
Keep your keen hawk eyes on the lookout for KEYS. Grab keys with your talons by flying directly over them. You'll need 4 keys to release the Animorphs.
While you're playing, be careful not to move the mouse too much or you won't be able to control the hawk. If you're firing, but no ammo is coming out, you probably need to move our mouse so you're back in the game screen.
Now get flying cause the clock's ticking!
For each level, you can grab barrels of oatmeal by flying over them, and you can use the spacebar to make enemies disappear. If you run into enemies you will lose power and have to start the level over again. When you come across a key and pick it up, you pass the level and go on to the next.
Each level adds one more enemy - the first level just has one enemy, Yeerks, and the fourth and last level has four enemies - Yeerks, Taxxons, Hork-Bajir, and Blade Ships.
Once you find the last key in Level 4, you've made it to the Yeerk Pool. You have one minute to unscramble the four keys to spell an animal's name (such as WOLF, DOVE, FISH, or TICK) to unlock the cell and free the Animorphs. When you successfully unscramble the word, you have won Hawk Rescue.